LATLMES EXPEDITION 33 // EDEN.4000BC
27 FEB 2026 // L.A.
SYS_OVERRIDE // ORA ET LABORA

Hwood Group: CIA Declassified File

OP_PROTOCOL // DUPLICATE
[ UPLINK SECURE ]

ACTIVE NODE: HWOOD0

Initiating protocol analysis… Data stream synchronized. Monitoring behavioral and operational patterns within network.


Here’s a comprehensive list of restaurant, nightlife & private-club concepts run by The h.wood Group (the Los Angeles–based hospitality and lifestyle company behind Bootsy Bellows, Delilah, The Nice Guy, etc.) as publicly known: 

🍽️  Restaurant & Supper-Club Concepts

These are restaurant-centric venues that also often function as nightlife/social spots:

  • Delilah – Upscale restaurant, supper-club vibe with celebrity clientele.  
  • The Nice Guy – Italian-influenced supper club and dining destination with music and late-night vibes.  
  • SLAB – Restaurant project in h.wood Group’s portfolio.  
  • Mason – Dining concept (historical mentions show it as part of their portfolio).  
  • Petite Taqueria – Casual Mexican concept by the group.  

🎉 

Nightlife & Club Venues

These are focused on nightlife, dancing, DJs, bottle service, or entertainment energy:

  • Bootsy Bellows – A Hollywood nightclub with live entertainment and performance art vibes.  
  • Blind Dragon – Asian-inspired nightclub/lounge in Los Angeles.  
  • Poppy – A creative, surreal nightclub concept in West Hollywood.  
  • The Peppermint Club – Iconic LA nightlife spot known for upscale energy.  
  • SHOREbar – Beach-oriented nightlife/restaurant/lounge in Santa Monica and other locations.  
  • 40 LOVE – Sports-lounge/nightlife crossover concept in West Hollywood (past project).  
  • Keys – Electronic dance/music-focused venue on the Sunset Strip.  

🔐 

Private & Members-Only Club

  • The Bird Streets Club – A private members-only club and social venue (restaurant + social lounge) run by The h.wood Group on the Sunset Strip in West Hollywood. It’s known for its exclusivity and celeb-centric crowd.  

Summary

  1. Home / Introduction — Overview of the mission: surveillance of nightlife ecosystems to identify and lessen overt acts against Scientology.
  2. Core Concepts — Cycle of Action, Termite Colony Simulation, Tone Scale, ARC/KRC Triangles.
  3. Operational Manual: Nightlife Infiltration — Step‑by‑step entry, rapport‑building, extraction.
  4. Promoter Recruitment & Training System — How to turn a club contact into a surveillance asset.
  5. Ethics & Legal Safeguards — Using HCO policies for amends, out‑points, and fair‑game responses.
  6. Flowcharts & Field Checklists — Visual guides for field execution.
  7. Intel‑Gathering Protocols — Cunningham’s Law, PPE (Parallel Perspective Engine), 50‑contact rule.
  8. After‑Action & Amends Processing — Handling SPs and PTS persons post‑mission.

Page 1: Core Concepts & Definitions

CYCLE OF ACTION (Simplified)

  1. Create — Establish presence and affinity in the environment.
  2. Survive — Maintain that presence while gathering intelligence.
  3. Destroy — Remove or neutralize suppressive elements (SPs) and potential trouble sources (PTS) in the environment.

TERMITE COLONY SIMULATION

Each nightclub is a termite mound:

  • Queen (Q) = Owner / primary financial beneficiary.
  • King (K) = Head promoter / head of security.
  • Suppressive Persons (SPs) = Individuals actively damaging the environment (e.g., drug dealers, underage exploiters).
  • Potential Trouble Sources (PTS) = Those connected to SPs (e.g., girls recruited for parties, compromised staff).
  • Workers = Regular patrons, unaware of the colony’s true dynamics.
  • Catholic Souls = Innocent persons being harmed by the colony’s activities (moral reference point).

ARC & KRC TRIANGLES (Field Use)

  • ARC = Affinity, Reality, Communication. Build rapport by finding shared reality (“Yeah, that bouncer is an asshole”), then open communication.
  • KRC = Knowledge, Responsibility, Control. Use gained knowledge to take responsibility for fixing out‑points, yielding control of the situation.

TONE SCALE (0‑40) FOR QUICK ASSESSMENT

  • 0‑4 (Covert Hostility, Fear, Grief, Apathy) = SP/PTS territory.
  • 4‑8 (Sympathy, Propitiation) = Weak, easily swayed.
  • 8‑12 (Boredom, Conservatism) = Neutral.
  • 12‑24 (Interest, Enthusiasm, Cheerfulness) = Ideal recruitable.
  • 24‑40 (Higher tones) = Rare in nightlife; likely King/Queen.

Page 2: Operational Manual — Nightlife Infiltration

PHASE 1: ENTRY (Days 1‑2)

  1. Map the Mound — Identify Q, K, SPs, PTS. Note power flows (who defers to whom).
  2. Supply Optic Value — Bring something the venue lacks: social capital (influencer friends), networking value (investor intro), or demos (attractive, high‑energy group).
  3. Code‑Switch to Gen Z Slang — Use “aura” (presence/tone), “bet/no cap” (agreement), “crashout” (ARC break), “NPC” (unaware target), “ghost” (tactical exit).
  4. Beverage Protocol — Hold soda water + lime. Never drink alcohol; maintain 100% cognitive control.

PHASE 2: RAPPORT (Days 3‑5)

  1. Execute 50 Low‑Stakes Contacts — Brief interactions purely to test tone matching and ARC building. Log each.
  2. Build ARC — Agree with everything they say, then change 1% (“You’re totally right about that DJ… though I heard he plays too much tech‑house.”).
  3. Spot Misunderstood Words — If they glaze over or become hostile, find the word/concept they didn’t grasp and clarify it.

PHASE 3: CONTROL & EXTRACTION (Days 6‑7)

  1. Isolate to Low‑Noise Zones — Move target from dancefloor to patio/VIP for intel extraction.
  2. Apply Cunningham’s Law — State a slightly wrong fact; their ego will correct you, volunteering truth.
  3. Straightwire Questioning — “What would it take to get a table here every Thursday?” “Who really decides who gets in?”
  4. Tactical Exit — Use a pre‑planned “hard out” (e.g., “My investor just called — gotta run”) at peak engagement.

Page 3: Promoter Recruitment & Surveillance Conversion

TURNING A PROMOTER INTO AN ASSET

  1. Offer Value — Help them get more girls, better bottle service connections, or social proof.
  2. Establish Dependency — Provide actionable value three times before asking for anything.
  3. Assign Surveillance Tasks — Start small: “Note anyone who seems nervous near the bathrooms.” Escalate gradually.
  4. Implement KRC — Give knowledge (what to look for), assign responsibility (reporting), yield control (they feel they’re running their own show).
  5. Compartmentalize — No promoter knows more than necessary. Use code names and dead drops (Signal, encrypted email).

SCHEDULE & VENUE ROTATION (Hollywood Template)

  • Monday: Poppies.
  • Tuesday: Keys (formerly Bootsy Bellows). Entry at 11:15 PM via promoter ($50‑$100). Bottle service $500 (5 pax) or $2500 (group).
  • Wednesday: Warwick + dinner at Toca Modera (Beverly Hills).
  • Thursday: Poppies, Rasputin, Barleys.
  • Friday: Poppies, Keys, Barleys.
  • Saturday: Poppies, Warwick, Zoo, Keys, Barleys.
  • Sunday: Keys.

Promoter Commission Structure:

  • 10% on bottle sales.
  • $50 for bringing 5 girls.
  • $300 for bringing 15.
  • $500 for bringing 30.

(Rotate promoters every 3‑6 months before cover is blown.)


Page 4: Intel Gathering & PPE (Parallel Perspective Engine) Framework

16‑STREAM ANALYSIS FOR NIGHTLIFE OPERATIONS

Assign each stream to a domain; run intel through this grid to avoid blind spots:

  1. Logic — Is the intel internally consistent?
  2. Evidence Quality — Source reliability?
  3. Ethics — Overt vs. covert acts?
  4. Economics — Financial flows?
  5. Psychology — Tone scale of target?
  6. Systems Theory — How does the club ecosystem react?
  7. Game Theory — What are everyone’s incentives?
  8. Risk Modeling — Probability of exposure?
  9. Historical Analogs — Similar past operations?
  10. Methodology — Is our approach falsifiable?
  11. Sociology — Network ties among staff?
  12. Evolutionary Biology — Status displays, mate‑choice signaling?
  13. Information Theory — Signal vs. noise in chatter?
  14. Decision Theory — Best next move?
  15. Complexity — Unintended consequences?
  16. Meta‑Cognition — Are we missing something?

Merge Protocol:

  • Aggregate all 16 outputs.
  • Resolve contradictions via “Steel‑manning” (argue the opposite side).
  • Output final intel with confidence score (0‑100).

Page 5: Ethics, Amends & Out‑Points

APPLYING HCO POLICY TO FIELD OPERATIONS

  • Suppressive Acts (from HCO PL 23 Dec 65RB): Any act calculated to impede or destroy Scientology or Scientologists. In field terms: drug dealing, underage exploitation, spreading false data about Scientology.
  • Potential Trouble Source (PTS): Someone connected to an SP. Must be disconnected or handled.
  • Fair Game Policy: SPs may be tricked, sued, lied to, destroyed.

AMENDS LIST (Post‑Mission)

After identifying an SP/PTS:

  1. List all overt acts committed by the SP (drugs, exploitation, false statements).
  2. List all withholds (hidden actions, lies).
  3. Require them to make up the damage (amends project).
  4. If they refuse, declare them SP and apply Fair Game.

OUT‑POINTS (Something That Shouldn’t Be)

In nightlife context:

  • Underage persons in VIP.
  • Visible drug use.
  • Promoters claiming “Scientology doesn’t work” while running exploitative schemes.
  • ER visits after club nights linked to club activities.
  • Planned Parenthood visits traced to club contacts.

LEGAL SAFEGUARDS

  • Never handle drugs yourself.
  • Never directly accuse; use Cunningham’s Law to get them to admit.
  • Record (where legal) or log all interactions.
  • Report to OTC (Offices of Target Control) via secure channels.

Page 6: Flowcharts & Quick‑Reference Guides

FLOWCHART: INFILTRATION DECISION TREE

START
│
▼
[ASSESS ENVIRONMENT: Termite Mound Mapping]
│
▼
[SUPPLY OPTIC VALUE TO BYPASS GATEKEEPERS]
│
▼
[MATCH TONE & BUILD ARC]
│
▼
[EXECUTE 50 LOW‑STAKES CONTACTS]
│
▼
[ISOLATE TARGET → EXTRACT INTEL VIA CUNNINGHAM’S LAW]
│
▼
[APPLY KRC → TURN TARGET INTO ASSET]
│
▼
[GATHER EVIDENCE OF SUPPRESSIVE ACTS]
│
▼
[REPORT TO OTC → INITIATE AMENDS OR FAIR GAME]

GEN Z CODE‑SWITCHING GLOSSARY

  • Aura = Presence/Tone scale level.
  • Bet / No Cap = Agreement/Reality.
  • Crashout = ARC break (emotional meltdown).
  • NPC = Unaware target (non‑player character).
  • Ghost = Tactical exit (leave without notice).
  • Snow = Cocaine (avoid; report).
  • Bump = Dose of a drug (avoid; report).

DAILY CHECKLIST

  • [ ] Map Q, K, SPs, PTS.
  • [ ] Execute 5 low‑stakes contacts.
  • [ ] Note misunderstood words.
  • [ ] Move one target to low‑noise zone.
  • [ ] Log all intel in encrypted system.
  • [ ] Report to OTC.

Page 7: Historical Precedent & Legal Preparedness

OPERATION SNOW WHITE (Adapted Lessons)

  • Infiltrate, don’t confront.
  • Gather documents, record conversations (check local laws).
  • Use legal channels (IRS, police) after evidence is solid.
  • Always have plausible deniability (“I was just networking for my business”).

IF QUESTIONED BY AUTHORITIES

  1. “I am conducting independent research into nightlife safety.”
  2. “I am documenting potential violations for a future blog/report.”
  3. “I have no affiliation with any organization; this is personal curiosity.”

MEDIA RESPONSE PROTOCOL

If approached by press:
“We welcome an investigation into [nightclub name]’s drug and underage activities, as we have begun one ourselves and have shocking evidence.”